We'll see you again tomorrow with another Darkwatch surprise. As an added bonus, we've even included the concept art to a few other stages to be revealed at a later date, so be sure and check those out too. For our feature today, we'll be taking a quick look at three of the first known multiplayer environments: The Killpit, The Darkwatch Asylum, and The Donner Pass (complete with exclusive screenshots). There's even going to be LAN play for link-up capabilities (on Xbox at least, still no word on whether it stays in the PS2 plans). Broadband only and planned to support 8 to 16 players for both versions, Darkwatch is hoped to also support several classic multiplayer gameplay conventions (like deathmatch, capture the flag, and the like) in addition to a myriad of original options created specifically for this title. ![]() With any luck, you'll catch the pursuing opponent in the blast, weakening him for an easy kill.So dedicated to creating a solid multiplayer experience, Sammy Studios actually designed all of the multiplayer stages before it even tackled the story-heavy single player game at all. If you're backing away from an opponent inside a small cave or corridor, litter the path ahead of you with dynamite. If you time it right and your aim is good, they'll land directly on top of the dynamite and feel the full impact of the explosion.ĭynamite is also useful in cramped quarters. A good tactic to use is to follow an opponent's jump and toss a stick of dynamite directly under them as they land. ![]() Most opponents will be jumping constantly, though your only real chance to hit them is when they're on the ground (since dynamite typically doesn't explode in mid-air). Learn to use the dynamite effectively and you'll double your offensive power.īecause high-flying jumps are so prevalent in the game, hitting people with dynamite explosions requires some precise timing. Dynamite is very powerful in multiplayer matches, giving you a powerful tool in combat even if your equipped weapons are less than stellar. Weapon selection is key to success, and it's also important to always keep dynamite on hand. If you can learn to do this while maintaining a steady aim, you'll have an impressive advantage over your competition. By repeatedly jumping and canceling your jump, you'll make yourself a very hard target for an opponent to hit. ![]() Specifically, the jump cancel action moves your character faster than anything else. A fast-moving target is hard to hit, and there's no way to move faster in Darkwatch than by jumping. Perhaps the best use of jumping is to make yourself a hard target to hit. Practice your jumps to get familiar with the jump trajectory in order to skillfully land on small platforms and ledges in the midst of combat. The jumps of Darkwatch define the multiplayer experience, and bad jumpers will quickly find that they can't keep up with the better trained opposition.īecause the double jump is so huge, you can cover a lot of ground with a single jump, letting you zip across the levels much faster than someone that's just walking. ![]() Next to having a steady aim, being nimble in your movements is the most important skill for survival in Darkwatch multiplayer, and the key to expert movement is handling your jumps.
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